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Corey Kasperski
Corey Kasperski
Lead Level Artist - Ubisoft Montreal
Montreal, Canada

Summary

I've been an artist for as long as I can remember, the desire to create was strong with me from a very young age. My passion for gaming is second only to my passion for art. The two thankfully go hand and hand these days, my desire to be a part of the creative process in sculpting in-game universes has driven me to this point in my professional art career.

For years I was self taught aside from my exposure to art class in public school. They didn't however teach Photoshop or 3DS Max at the time so I found myself learning the software on my own. I attended Seneca College for 5 years and was a student in their Animation program. I was traditionally trained in animation, layout, story boarding, life drawing and character design with my final year specializing in video game design.

My goal now is to continue to grow as an artist and further my my career in 3D environmental art and asset creation for AAA game studios. To contribute my skills in creating rich and detailed in game universes for players to explore and enjoy!

Skills

Game Development3D ModelingEnvironment ModelingLightingLow-poly ModelingProp ModelingTexturingUV MappingHigh-poly ModelingTechnical ArtMaterialsPBR TexturingEnvironment DesignTexture Baking

Software proficiency

3ds Max
3ds Max
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
ZBrush
ZBrush

Experience

  • Lead Level Artist at Ubisoft Montreal
    Montreal
    April 2022 - Present

    I'm currently a Team Lead Level Artist on Rainbow Six Siege at Ubisoft Montreal.

  • 3D Environment Artist at Ratloop Games Canada
    Montreal, Canada
    October 2019 - April 2022

    I was previously 3D artist on the team at Ratloop Games Canada. We are a small indie team who recently released the very unique turn based FPS Lemnis Gate.

    My responsibilities on the project are wide in scope as we are a smaller team. I've created many of the weapons and equipment assets for the operatives. As well as creating environmental assets for use in maps and creating full environment levels/maps from grey box layouts. Being responsible for the nearly the entire level art pipeline, from the conceptual stages, lighting, optimization and QA testing/bug fixing. Creating unique materials in Unreal for various uses as well as optimizing the overall visual performance of the game across a wide variety of supported platforms.

    I also received media training from Frontier and participated in front facing promotion of the game at in person events, interviews and live streams throughout production.

  • Freelance 3D Artist at Mediavision
    Ajax, Canada
    January 2012 - January 2018

    3D Environment and Asset Creation (various projects):

    - Created 3D architectural mock ups from conceptual drawings for use in sales pitches for potential clients.

    - Created 3D environment layouts for laser tag, paintball and mini golf projects.

    - Responsible for creating all 3D assets and textures required.

    - Imported assets and materials into Unreal Engine.

    - Stage and light scenes in Unreal Engine for final renders or scene fly through.

  • Content Creator at Bedlam
    Toronto, Canada
    August 2009 - July 2010

    Content Creation, Play Testing, Design Feedback

    Project: Scratch: The Ultimate DJ (unreleased)

    - Plotted out and designed the core game play experience in the assigned levels.

    - Assisted fellow content creators with QA testing and design feedback.

    - Performed quality assurance tasks while level assignments were in review.

    - Provided detailed feedback to leads on design, hardware, and content.