An original 3D environment I created using Unreal Engine and RTX lighting.
Models created in 3DS Max, textures and normals created using Substance Painter, Zbrush and Photoshop.
Video clip rotates through 3 lighting setups.
Project was used as a study to practice techniques in using minimal texture space and mesh assets to achieve a complete scene.
Sakura Shrine Day/Night Cycle - 1080p quality recommended.