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Sakura Shrine

An original 3D environment I created using Unreal Engine and RTX lighting.

Models created in 3DS Max, textures and normals created using Substance Painter, Zbrush and Photoshop.
Video clip rotates through 3 lighting setups.

Project was used as a study to practice techniques in using minimal texture space and mesh assets to achieve a complete scene.

Sakura Shrine Day/Night Cycle - 1080p quality recommended.

Mesh Assets used to compose the scene.

Mesh Assets used to compose the scene.