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Subterra Deathmatch Map

I was the principle environment artist on the deathmatch map Subterra for Lemnis Gate. I was responsible for taking the greybox level and turning it into an alien planet. Created using a variety of in house custom assets and modified kit bash elements. My favourite part of this map was the custom skybox, visualizing what Saturn-like rings would look like from the surface.

I was also responsible for the technical visual optimizations required to run the game on last-gen and next-gen consoles: Xbox (Xbox One/Xbox Series X), Playstation (PS4/PS5) and PC platforms. This encompassed texture/mesh memory management, lighting optimization and LODs.

Greybox by: Brennan Segarra
Audio by: James Watkins
Polish Pass by: Justin Guenet

Fly through of Subterra in-game Unreal Engine.