I was the principle artist on the deathmatch map Digout for Lemnis Gate. I was responsible for taking the greybox map and turning it into an alien planet. This rainforest/jungle planet is part of a trinary star system covered in dangerous flora. I created it using a variety of custom in house and kitbash assets. I also created the hero asset laser drill featured in the center of the map.
I was also responsible for the technical visual optimizations required to run the game on last-gen and next-gen consoles: Xbox (Xbox One/Xbox Series X), Playstation (PS4/PS5) and PC platforms. This encompassed texture/mesh memory management, lighting optimization and LODs.
Greybox by: Brennan Segarra
Audio by: James Watkins
Hero Asset Concept Art by: Louis-Alex Boismenu
Polish Pass by: Justin Guenet
Fly through of Digout in-game Unreal Engine.