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The Nest CTF Map

I was the principle artist on the CTF map The Nest for Lemnis Gate. I was responsible for taking the greybox map and turning it into an alien planet. It was made using a variety of custom in house and kitbash assets. This was probably my favorite map I got to do, particularly the vista and skybox assets I created. This world has been bombarded by chunks of a destabilized moon and has since been mined for the resources produced.

I was also responsible for the technical visual optimizations required to run the game on last-gen and next-gen consoles: Xbox (Xbox One/Xbox Series X), Playstation (PS4/PS5) and PC platforms. This encompassed texture/mesh memory management, lighting optimization and LODs.

Greybox by: Brennan Segarra
Audio by: James Watkins
Concept Art by: Louis-Alex Boismenu

Fly through of The Nest in-game Unreal Engine.

Concept Art by: Louis-Alex Boismenu

Concept Art by: Louis-Alex Boismenu