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Stratos IV Deathmatch Map

I was the principle artist on the deathmatch map Stratos IV for Lemnis Gate. I was responsible for taking the greybox map and turning it into an alien planet. This very tall station is one of many suspended above an ocean planet. I created it using a variety of custom in house and kitbash assets. This map was unique in it's lack of a landscape so I had to create a lot of custom assets to build the station's platform. I really enjoyed creating the custom skybox and cloud vistas and was really happy with how the visuals came out on this environment.

I was also responsible for the technical visual optimizations required to run the game on last-gen and next-gen consoles: Xbox (Xbox One/Xbox Series X), Playstation (PS4/PS5) and PC platforms. This encompassed texture/mesh memory management, lighting optimization and LODs.

Greybox by: Brennan Segarra
Audio by: James Watkins
Concept Art by: Louis-Alex Boismenu
Polish Pass by: Justin Guenet

Fly through of Stratos in-game Unreal Engine.

Concept Art by: Louis-Alex Boismenu

Concept Art by: Louis-Alex Boismenu

Concept Art by: Louis-Alex Boismenu

Concept Art by: Louis-Alex Boismenu

Concept Art by: Louis-Alex Boismenu

Concept Art by: Louis-Alex Boismenu

Concept Art by: Louis-Alex Boismenu

Concept Art by: Louis-Alex Boismenu